


Rings (if you go for enchanting ~ 40 agility)

Boots - 25 agility,Minor Movement Speed Legs - 190 attack power + 55 critical strike Bow - Flintlocke's Woodchucker' - (proc for 300 agility) Two hand weapon - Pyrium Weapon Chain (I got second weapon with 130 agility enchant which I swap in arena when I don't need the weapon chain) Cloak - 65 critical or enchant from tailoring (which is proc for 1k attack power) For red gems > 50 agility > for orange gems > 25 agility,25 crit > the rest is just 50 agility on every slot 'Kiril, fury of Beasts' - Two hand polearm Cataclysmic Gladiator's Insignia of Conquest (which is resilience trinket with proc of agility) Cataclysmic Gladiator's Badge of Conquest (which is resilience trinket with use of agility 'recommended') Marksman hunter need's a lot of crit (the reason for that is - higher burst,if your chimera crits it can be a game changer),so that's why you need to reforge everything to crit > 5% hit cap > (I dont use spell pen,because it's not working here and I personally never resisted anything) mastery,haste is not important !Įven if you are starter gear you need to have some decent resilience not less than 4,1k,4,2k (for cata gear you need to be 4,5k+ that goes for 2's only) Glyphs (You can use glyph of 'Steady Shot' instead of 'Kill Shot' or replace glyph of 'Trap Launcher' with 'Concussive Shot' for better kiting) Talent Tree (Standard Cookie Cutter tree ~)
